We Should Never Agree on What 'Game of the Year' Means
The challenge of discovering fresh releases persists as the video game industry's most significant ongoing concern. Even in stressful age of business acquisitions, rising profit expectations, labor perils, broad adoption of AI, platform turmoil, changing player interests, hope often revolves to the dark magic of "breaking through."
That's why I'm increasingly focused in "accolades" than ever.
With only several weeks remaining in 2025, we're firmly in annual gaming awards time, a period where the minority of gamers not enjoying identical several no-cost shooters each week complete their library, argue about development quality, and recognize that they as well won't experience every title. We'll see detailed best-of lists, and anticipate "you overlooked!" responses to these rankings. A player broad approval selected by journalists, streamers, and followers will be announced at The Game Awards. (Creators vote next year at the interactive achievements ceremony and Game Developers Conference honors.)
This entire recognition serves as good fun — there aren't any accurate or inaccurate selections when it comes to the best games of 2025 — but the importance do feel higher. Each choice selected for a "GOTY", either for the grand top honor or "Top Puzzle Title" in fan-chosen awards, creates opportunity for a breakthrough moment. A moderate experience that received little attention at release could suddenly gain popularity by competing with better known (meaning heavily marketed) major titles. Once the previous year's Neva was included in the running for an honor, I'm aware for a fact that many gamers quickly wanted to see a review of Neva.
Historically, recognition systems has established limited space for the breadth of releases launched each year. The hurdle to clear to consider all feels like an impossible task; nearly numerous games were released on digital platform in 2024, while merely seventy-four titles — from new releases and live service titles to smartphone and VR platform-specific titles — appeared across industry event selections. When popularity, discourse, and digital availability influence what gamers experience each year, there's simply impossible for the framework of accolades to properly represent a year's worth of titles. Still, there exists opportunity for improvement, assuming we recognize its significance.
The Familiar Pattern of Game Awards
Recently, the Golden Joystick Awards, one of video games' most established recognition events, published its nominees. Although the selection for Game of the Year itself takes place early next month, one can observe the trend: This year's list made room for rightful contenders — massive titles that garnered acclaim for polish and scope, successful independent games celebrated with blockbuster-level attention — but in multiple of honor classifications, we see a obvious concentration of familiar titles. In the vast sea of art and mechanical design, top artistic recognition creates space for multiple open-world games located in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I designing a 2026 GOTY in a lab," a journalist commented in a social media post I'm still amused by, "it should include a PlayStation exploration role-playing game with strategic battle systems, companion relationships, and RNG-heavy roguelite progression that leans into chance elements and has basic building development systems."
Industry recognition, throughout its formal and community versions, has become predictable. Several cycles of candidates and honorees has created a formula for the sort of refined lengthy experience can achieve GOTY recognition. We see experiences that never reach main categories or including "important" crafts categories like Creative Vision or Story, frequently because to formal ingenuity and quirkier mechanics. Most games released in annually are destined to be limited into specific classifications.
Specific Examples
Consider: Would Sonic Racing: Crossworlds, a game with critical ratings marginally below Death Stranding 2 and Ghosts of Yōtei, crack main selection of industry's Game of the Year competition? Or maybe one for excellent music (because the soundtrack stands out and warrants honor)? Unlikely. Excellent Driving Experience? Certainly.
How exceptional must Street Fighter 6 require being to achieve top honor recognition? Will judges consider character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the best acting of this year lacking major publisher polish? Does Despelote's two-hour duration have "sufficient" plot to warrant a (deserved) Top Story recognition? (Furthermore, should annual event require a Best Documentary classification?)
Overlap in favorites throughout multiple seasons — on the media level, among enthusiasts — demonstrates a process more favoring a particular extended style of game, or indies that landed with adequate a splash to qualify. Not great for an industry where exploration is paramount.